Dude, who even knows.
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As far as I’m concerned there are two distinct lineages of Assassin’s Creed games, distinguished by how they handle climbing and stealth but especially combat, one focuses on perfect combat timing and in the other you’ll take hits but have health potions, and Ghost of Tsushima is clearly a really good blend of both, such that “normal” mode is really well balanced.
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Ghost of Tsushima – it’s an Ubisoft. Specifically, it’s a Japan-flavored Assassin’s Creed: Odyssey, with maybe a bit of Far Cry.
It’s not by Japanese people though, which is interesting. It’s reportedly well-received there and the guy behind Yakuza (basically, “Being Japanese: the AAA Series”) likes it.
But beats feel a little off. The best synecdoche for it was I had to switch off the Japanese audio track. It was grammatically and phonetically correct but I couldn’t tell if the director just didn’t know where to put emphasis or if I was being bugged by the translated-from-English lines when I know the sentiment would be expressed differently.