Dude, who even knows.
Post reblogged from Kontextmaschine with 9 notes
Ended up getting Far Cry: Montana.
1hr in: yeah that was some bullshit complaining, there are black guys in Montana and these are exactly the Montana kind – buncha Death Grips-looking wild men and a 2010s-ass pastor from the city who leads opposition to the powers that be
2hrs in: yeah okay fair there’s not that many black guys in Montana
3hrs in: there’s a lot of native guys though, how come I haven’t seen anyone with Oklahoma braids yet?
Well, “more Far Cry” is what I wanted and it’s what I got. Relative to 4 it’s been polished further towards the Unified Open World Genre - more vehicle focus, “collect X to upgrade Y” stuff folded back into a perk-buy system, Just Cause-style wingsuit inserts on fast travel, NPC allies
I think a lot of that’s just improving mobility in the face of an even larger map, but it makes verticality (that used to be a real challenge and constraining structure) a lot more boring, while distance just gets tedious. Also combat’s been eased a bit - enough spare ammo you aren’t constantly swapping types, more corners to run around and regenerate health, with the allies it’s a lot easier to berzerk your way through an outpost capture.
In general it feels like they’ve traded a more intense game for just more game.
The plotting/“direction” continues to be decent - fun set pieces and solid “voice” (and voice acting) for a lot of colorful characters, the Seeds are good heirs to the Vaas/Pagan Min tradition of building compellingly charismatic madness by taking recognizable motivational speaker-style idioms of the empowered self and overclocking them.