Dude, who even knows.
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Playing the new Spider-man game, it’s really good, some of the best looks of this console generation (even on a non-Pro PS4), also the best cutscene/voice acting and directing and best writing in a AAA game
It’s true it really is uncomplicatedly pro-cop anti-criminal/prisoner in a way that clashes with modern bluecheck culture but makes sense for a property about heroism and duty for 8-year olds
The lineage clearly comes from Batman:Arkham (which I think adapted its combat system from one of the Assassin’s Creeds) but also the last, meta-wacky Saints’ Row and Infamous: Second Son? Like, I saw the familiarity with the wall running animation but wrote it off, but then the earthquake drop from height, and the authoritarian mercenary-cops in that particular white ceramic body armor style setting up checkpoints, the quadcopter drones, the way the protag fires light projectiles from the hands…
I’ve started to notice a lot of this duplication in AAA games, dunno if it’s the same creative directors rotating around or taking inspiration from the same sources or what.
Swear I’ve seen the same “floating unearthly Egyptian-themed structures covered in Borg kibble”, “this one set of terraced blue salt-drying pools on a white hillside”, and “drainage on medieval dirt streets through a grooved wooden plank down the middle” in multiple games each this year out of nowhere
Also, it’s interesting with the decline of the GTA series the main mode of transport in these games has gone from cars to vertical climbing/flying(/Just Cause parasailing)
And to return to this particular game, dat design whereby even Avengers Tower has big utilitarian HVAC units hidden out of view on its rooftops tho
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