Dude, who even knows.
Post reblogged from argumate with 222 notes
people seem to enjoy watching charismatic actors playing emotionally resonant characters in a lovingly rendered setting with a consistent and unique aesthetic where the plot is merely a rough scaffolding that makes no real sense
Which is funny, because plot is at least theoretically the cheapest aspect (in some cases it can be done by one person working alone with no special equipment!), and therefore the one it makes the least sense to cut corners on.
But I suppose movies and tv involve a lot of editing, re-takes, doing things out of order for various pragmatic reasons, cutting things out for time or because they didn’t look good onscreen, and with all that maybe it’s not surprising that plot falls by the wayside, because plot is about the gestalt and not about any individual scene.
Plus, it’s easy enough to suspend your disbelief until it’s over–if you’re immersed, you probably won’t worry too much about what seems like minor inconsistencies or whatever, because you’re trusting that by the end it’ll all hang together. And when you get to the end, well, you may have forgotten or at least no be longer thinking about various quibbles! So it’s entirely possible to watch a movie, enjoy it, come out of it thinking “gosh that was great, very emotionally satisfying”, and only later go “wait, actually what happened there”… especially if you rewatch it.
that’s just it! you would think that good writing would be prized, considering it’s so cheap relative to a single visual effects shot, but in practice you would rather sacrifice it in favour of literally any other aspect of the production.
“it looked terrible and the acting was wooden and the actors unappealing but gosh that plot was fantastic, 10/10” just isn’t a common review summary
A lot of this just has to do with the structure of filmmaking by which the director is the boss (though accountable to studio funders/moneyman producers)
adjust to the other factors - actors and sets have already been paid for and film has already been shot, actors might be tied to production or promotions deals, but scripts can be rewritten easy separate from all of that, on the fly, even a new writer (this was how Joss Whedon really made his name)
In TV this is different writing has higher priority, some structural reasons relating to time pressure – you NEED to deliver a coherent time block by this deadline, every week, but the sets and actors are paid for for the season, at least the first 13/22s of it
A lot of the “Golden Age” of “Peak TV” has to do with the formation of writers rooms’ and the rise of the showrunner - the head writer who runs the whole production, has approval over casting, writing, directors - in the early ‘80s
Before TV tended to be more like standup comedy or magazines - you might have a core group of staff writers pitching ideas and guiding episodes but they solicited a lot of outside writers to submit stuff, or took pitches on spec, which is why a lot of old shows kind of play like commedia dell’arte, with the characters representing broad types with trademark quirks that any writer can pick up and run with
Then in the ‘80s you started to get more funding for staff, which let you bring on more writers and have them spend more time rewriting what outside stuff you had. That’s when shows started to get more distinct - Miami Vice was an obvious example but that was more in the way the action played to the visuals; that had something to do with writer-showrunner Michael Mann being one of the first-generation film school graduates coming out of the ‘70s, who’d been trained on the field as a tradition to innovate with. This is also how you get the densely knit comedy of early Simpsons, with money into writing
That was well-funded network shows at least, first-run syndicated shows – ones that weren’t run on a network but directly took bids from broadcast stations in each market – tended to be lower-funded genre pulp stuff. But even there there were standouts in the ‘90s, Xena, Babylon 5, even Star Trek: The Next Generation were syndicated
The Star Trek franchise of series was one of the last to take a lot of outside scripts, too, their tradition was always drawing on the wide pool of SF print writers. Anyway the syndicated angle kind of died as FOX and WB and the UPN gathered a lot of spare channels and regularized them, ran stuff like Buffy and Voyager themselves
So as the ‘90s went on you started to see more and more seasonal arcs as shows gained in their narrative capacity, then you saw the premium channels (which had more been doing anthology shows or soft porn for their original series) latch on and away we go
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sam-the-zam2 liked this Game of Thrones is an interesting case, because they already had a story that audiences demonstrably loved laid out for...
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alkatyn-castle reblogged this from humanfist and added: i wonder if recent examples of franchises like GOT and Start Wars that were hit badly by bad story will cause it to be...
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I object to Diablo 3’s story being (paraphrasing) ‘so awful from beginning to end you want to turn off subtitles’....
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